|
Author |
Thread Statistics | Show CCP posts - 22 post(s) |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
142
|
Posted - 2012.05.27 15:44:00 -
[1] - Quote
Skelf Scunner wrote: "WeGÇÖll do whatever we can to rectify it. We're going to continue to take your valuable feedback and add it to the list of changes we want to make."
You are not listening, and you are not taking the obvious action to rectify the situation
Fix it on sisi.
Put the old, working system back on tranquility.
Will you listen to this feedback?
This!
Please, please, roll it back! Put this mess back onto Sisi, where it belongs. Fix it there.
Generate a little goodwill. You can bring it back in increments. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
144
|
Posted - 2012.05.27 16:54:00 -
[2] - Quote
alittlebirdy wrote:Are you people this ******* stupid ROLL IT BACK THATS THE FIX.
and I WANT SOUNDWAVE FIRED
TONS of people looking for jobs LETS GET ONES WHO CAN DO THE JOB WELL.
CCP Soundwave:
IIRC you were called in once more senior folk in your company realized that this 'improvement' was a true stinker. -- Thank you for watching over the various Threadnaughts during the long holiday weekend -- Thank you for your oversight in trying to fix this stinker. -- Hang tough
Please make repairs to this thing on Sisi. Goodwill to be gained rolling it back. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
148
|
Posted - 2012.05.27 17:22:00 -
[3] - Quote
1Of9 wrote:alittlebirdy wrote:Are you people this ******* stupid ROLL IT BACK THATS THE FIX.
and I WANT SOUNDWAVE FIRED
TONS of people looking for jobs LETS GET ONES WHO CAN DO THE JOB WELL. This. I want soundwave head aswell.. this is absurdly stupid.
Hello 1of9:
It is CCP Optimal and CCP Arrow who gave us this mess. Soundwave's been called in to limit the damage and do what's possible to fix the mess.
Fingers crossed for a rollback. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
159
|
Posted - 2012.05.27 20:48:00 -
[4] - Quote
Dennie Fleetfoot wrote:
Edited for brevity by Ad'Hakim
That said, I would like to hear from Arrow and Optimal, not for an apology as such but a full breakdown of the design rational for Unifubared Inventory and why they mistakenly believed it would work for all windows rather than just assets, which is where it should be left because there some good points for it in that context.
+1 for your post but for this section. Last few communications from those two gents (hereafter known as The Dynamic Duo) have made me want to smash my head into the table.
Soundwave's on the job, & I for when much prefer hearing from him!
I very much doubt that you'll ever see that '... full breakdown...' in any Threadnaught or Blog. Most likely that explanation has been delivered within CCP in response to senior management's query to the Dynamic Duo...
"WTF?" |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
160
|
Posted - 2012.05.28 05:41:00 -
[5] - Quote
Just as we can create presets for the Overview, provide the same capability to the tree.
Certain presets (docked for example) include a check-off that places the 'storage unit' into the main UI. While docked, a pilot might wish to have the Ship Hangar icon visible on the main UI.
Certain presets (at a POS) can limit the arrays, silos, weapons, etc., that appear in the tree.
All possible storage containers, cans, cargo bays, weapon arrays are not equally important all the time. What we use is based upon where we are and what we're doing.
The one-size-fits all approach only produces a bloat, disorganized impediment to game play. If I have to set aside time to create presets so be it! I'll do it once and be done with it. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
161
|
Posted - 2012.05.28 16:23:00 -
[6] - Quote
Sum Olgy wrote:Ok the new Inventory system is here to stay. We got that. So, moving on.... Speed is where it's at. It has to be at least as fast as the old system. Opening the Inventory and loading up *everything* in range* is just dog slow and a terrible way to do a data lookup. For instance, the only time I ever care what is in a POS gun is when I've just anchored it - i.e. did I put ammo in or not? I will never care or wonder again as to the contents of a POS gun!!!! Well, until I get sieged, but by then it's all too late.  What I'd *like* is to have an overview type pre-filter system where I can click on an icon in the neocom that only opens say 'My Ships Cargo Hold' or the 'Top SMA in our POS'. 90% of the things I do with the inventory are only actually a very few operations. However, it seems to me that upon opening the Inventory you do a database fetch to get everything and only once this has completed do you get the option to filter the results. Why? If, like 99% of the time have no interest in POS guns why load them in the first place? Oh and the sorting/stacking function is awfully slow, so much to the point where the client lags horribly. I've learned not to stack while I'm salvaging and any team speak requests as to 'how many nano-ribbons have we got' will be regarded with scorn, disappointment and a fond reminiscence of the good old days.... *For a given value of *range* - I'm guessing this is anything on grid that I can interact with?
If we are going to be stuck with 'The Tree' why not add presets as we have with Overview? At the moment it seems that Inventory is the equivalent of an Overview preset with every possible option included by default. All of that information is not equally valuable in every circumstance, all the time. Agree?
The player-driven choice of Inventory locations excluded from a particular inventory preset might get me back to where I was before this system was introduced. If I must, I'll burn the time to set up inventory presets; won't be happy about it, but still better than what I get now. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
163
|
Posted - 2012.05.29 18:06:00 -
[7] - Quote
+1 for lag reduction when working @ POS
-3 for the rest of it, both @ POS and just puttering around in high sec
Glad for those having success w/ new system. Am not one of them, and am not alone. System require additional steps in a manner disruptive to game-play.
Recommended fix: Rollback to Sisi, where it belongs. |
|
|
|